Relationships & Family¶
Access via Social. Everyone you meet is drawn from one shared cast — the same person keeps a consistent, age-progressing face everywhere they appear (a colleague can resurface on Cinder, an ex can return later).
The Relationships Tabs¶
- Love — your current partner (spend time, romance, propose, marry or divorce), plus the Cinder dating app.
- Family — parents, siblings, children and grandchildren, plus the Family Tree.
- Friends — hang out, call, gift, or ask one on a date; also the "Other People" you know through coaches, agents, tenants, lawyers and house staff — all befriendable.
- Work — your boss, colleagues and reports: build rapport or pursue a workplace romance.
- Misc — your relationship history and unfinished business: Past Partners (exes and flings — rekindle or pursue), Past Contacts (people you've lost touch with), and Grudges — anyone who currently holds a grudge against you (see below).
Cinder — the Dating App¶
Open Social → Cinder (18+). It works like a real dating app:
- Onboarding — set the age range you're looking for. Your own sexuality decides which genders you're shown.
- Swipe — browse profiles (name, age, job, personality, interests) and like the ones you fancy.
- Match — whether they like you back depends on your looks, the age gap and their selectiveness — attractive profiles are pickier.
- Chat — answer conversation prompts; good replies raise their interest.
- Date & Love — go on dates to grow your love score.
- Commit — high enough love → partners → engagement → marriage.
Grudges, Reputation & Reconciliation¶
Every relationship runs on one shared bond — warmth, trust and remembered moments — so a rival classmate, a Cinder match and a spouse are the same continuous relationship, not separate scores. Build someone up over years and it carries through every context they appear in.
Wrong someone badly — cheat, betray, turn on them — and they can form a grudge. Grudge-holders show up in Misc → Grudges and take real action against you: keying or torching your car, spreading rumours, leading a PixelGram pile-on, even blackmailing you over a secret. Their close family may take their side, too.
You can make peace. Each grudge shows the offence and a path-to-peace meter; once a year you can apologise, make amends with a gift, or post a public apology on PixelGram. Rebuild enough trust and the grudge lifts — a former enemy can even become a friend again. For repeat harassers, a restraining order (report them to the police) or a defamation lawsuit can stop them for good.
Your public reputation — the hashtag chips in your header (#rich, #cheater, #kind, #megastar, …) — colours how new people take to you and how likely you are to get cancelled.
Partner & Social Actions¶
- Partner — Spend Time Together, Write a Love Note, Intimate Evening, and Try for a Baby (or Adopt, for same-sex couples). Propose → plan the wedding → or file for divorce.
- Friends — Hang Out, Give a Call, Give a Gift, Grab a Meal, and Ask on a Date (limited uses/year) once you're both 18+.
- Work romances — build rapport or "Make a Move" on a boss, colleague or report. Doing so while partnered flags cheating — discovered the following year.
- Orientation — every NPC has their own orientation, so advances can be politely turned down if incompatible.
Marriage, Children & Family¶
- Marriage — choose a married surname (take theirs, they take yours, or keep your own). Marriage pools your finances.
- Children — have biological children, or adopt through an agency (choose a child, pay the fee, pass a ~1-year review). Children grow up, attend school and start careers — you can fund their education through college and professional degrees.
- Divorce — getting caught cheating while married triggers real divorce proceedings: hire a lawyer and fight over the assets, rather than an automatic split.
- Deceased relatives — family who have passed show how long ago they died.
Generational Play¶
Continue as a child after your character dies, inheriting the estate per your will — cash, property, businesses, retained IPO shares, and all your items and heirlooms (belts, award statuettes, plaques, jewellery). A deceased owner's memorabilia even carries a posthumous value premium.
When you write your will you can favour one child — but the others resent it, and whoever carries on the line inherits that family feud: a snubbed sibling starts their new life already holding a grudge against the heir. Split it fairly and the family stays close.